One server runs one map at a time
A single Ascended server instance runs a single map. If you want players to travel between The Island, Scorched Earth and any other map you’re running, you need a separate server instance for each one, linked together as a cluster โ not one server that switches between them. Each additional map roughly adds another 12-18GB to your total RAM requirement, which our hosting comparison covers when weighing which provider handles that kind of scaling best.
Setting up additional maps
ScorchedEarth_WP?listen -port=7778 -QueryPort=27016
-ClusterID= value to each server’s launch parameters, along with a shared -ClusterDirOverride= pointing to a common folder. This is what actually lets players and their tribe transfer characters, dinos and items between maps.ServerAdminPassword and, if you’re running mods, its own matching ActiveMods= list โ settings don’t carry over between servers automatically. Our server settings guide and mods guide cover both in detail.Save data is separate per map
Each map keeps its own independent save file โ bases, tames and world state on The Island have no bearing on Scorched Earth. Only tribe members and whatever they carry through a cluster transfer move between maps; the terrain and structures on each server are entirely their own. If you ever want to start one map fresh without affecting the others in your cluster, see our guide to resetting or wiping a world.