🇬🇧 UK GUIDE · · ECO GLOBAL SURVIVAL · ALL PRICES GBP

Best ECO Game Server Hosting UK 2026

ECO is one of the most demanding simulation games to host — its ecosystem runs 24/7 even with zero players online, and the government, economy and pollution tracking systems keep the server busy continuously. We’ve compared every provider from our 25-host panel, verified UK London nodes, and listed everything in GBP.

24/7
Simulation runs always
30-day
Default meteor timer
100+
Player capacity
18+
Providers compared

ECO is unlike any other game you’ll host. While most survival games only stress the server when players are actively online, ECO’s fully simulated ecosystem — tracking every plant, animal, pollution level, soil quality and species population — runs continuously in the background whether anyone is connected or not. The economy system records every transaction, the government enforces player-written laws, and the pollution tracker adjusts the world in real time. A 30-day meteor timer creates shared urgency that demands reliable 24/7 uptime: if your server crashes for 12 hours mid-session, your community loses irreplaceable progress toward stopping the meteor. This guide ranks UK-node providers from our full UK game server hosting panel on the specs that actually matter for ECO specifically: always-on simulation performance, world size RAM scaling, and the uptime reliability that a 30-day countdown demands.

🌍 What makes ECO server hosting uniquely demanding
The ecosystem never sleeps

ECO’s simulation doesn’t pause when all players log off. Plants grow, animals breed, pollution spreads and soil degrades 24 hours a day. This is fundamentally different from games that idle when empty. Your server needs consistent performance around the clock, not just during peak hours. Uptime guarantees matter more for ECO than almost any other survival game.

World size scales RAM drastically

ECO’s world size is configured in WorldGenerator.eco. The default 72×72 world creates a 0.52km² area and uses approximately 4GB RAM. A 100×100 world roughly doubles the simulation surface area and RAM consumption. Many communities run 130×130 or larger for 20+ players — plan your RAM with world size in mind, not just player count. Dimensions must be divisible by 4.

Laws, economy and government all run server-side

ECO’s government system tracks every player action against player-written laws — logging tree felling, pollution events, resource extraction and building placement for legal enforcement. The economy records all transactions in the Game.db database. These systems are what make ECO unique, but they add continuous background server load that lighter survival games don’t have.

🇬🇧 UK latency for real-time collaboration

ECO is less combat-focused than most survival games, but real-time collaboration — shared crafting tables, trade, building — benefits from low latency. More importantly, ECO communities typically involve many asynchronous players contributing at different times of day. A London UK node means the full UK player base gets smooth interaction with the persistent world they’re collectively building.

Best ECO game server hosting UK

Ranked on UK/London node, continuous simulation performance, uptime reliability for the 30-day meteor timer, world size RAM headroom and GBP value. DatHost does not offer ECO — top 3 is LOW.MS / Host Havoc / GTX Gaming.

1
LOW.MS Gold Pick 🇬🇧 London UK
Best UK overall · Ryzen 9 9950X · DDR5 · guaranteed 10GB RAM · 99.9% uptime · 5-day refund
£9.10/mo
from $12.27/mo · 10GB RAM guaranteed · London UK · Corero DDoS
Ryzen 9 9950X DDR5 🇬🇧 London ECO mods supported NVMe SSD Cloud backups 99.9% uptime SLA 5-day refund 4.8★ (193 reviews)
💡 The 99.9% uptime guarantee is particularly meaningful for ECO. If your server is down for even 12 hours during a critical 30-day meteor run, your community loses simulation progress that can’t be rewound — ecosystem damage accumulates, meteor countdowns don’t pause, and player frustration at lost collaborative work is real. LOW.MS’s guaranteed 10GB RAM ensures ECO’s ecosystem, economy and government simulation all have the headroom they need without competing for resources with other customers on an overloaded node.

LOW.MS earns the top UK spot for ECO through hardware quality and the uptime reliability that ECO’s continuous simulation demands. The Ryzen 9 9950X handles ECO’s multi-threaded workload well — ecosystem simulation, law enforcement tracking, economy transaction logging and world generation run on separate threads, and a high-clock modern CPU with DDR5 memory bandwidth handles these concurrent processes without the frame-time stalls that show up on older hardware during high-activity sessions when many players are simultaneously crafting, trading and triggering pollution events.

ECO’s Game.db (the SQLite database storing all player data, economy records and law history) grows continuously and benefits significantly from NVMe storage for write performance. When multiple players are simultaneously interacting with stores, the database handles many concurrent writes — NVMe keeps this imperceptible. On SATA SSD, busy economic sessions can produce noticeable hitches during database writes. LOW.MS’s NVMe-standard storage handles this correctly.

Cloud backups at LOW.MS run automatically and independently — not just the configuration files but the full /Storage/ folder including Game.db and the world data. For ECO, where a world represents weeks of collaborative work and a corrupted Game.db means losing all economy history, having automatic cloud backups that you can restore with one click is not optional infrastructure, it’s a requirement for any serious community. At £9.10/mo from a London UK server, this is the strongest ECO hosting package available for UK communities.

Pros
  • ✓ Ryzen 9 9950X + DDR5 — handles ECO’s multi-threaded sim
  • ✓ Guaranteed 10GB RAM — no overloaded nodes
  • ✓ London UK — consistent low latency for UK players
  • ✓ 99.9% uptime SLA — critical for 30-day meteor runs
  • ✓ NVMe SSD — fast Game.db writes under economy load
  • ✓ Cloud backups + 5-day refund · 4.8★ Trustpilot
Cons
  • ✗ Entry price slightly higher than some RAM-based competitors
  • ✗ Fewer ECO-specific guides than some specialist hosts
2
Host Havoc Silver Pick 🇬🇧 London
Best support · own hardware · RAM-based pricing · TCAdmin · offsite backups · <10 min
£7.41/mo
from $10/mo · own hardware · London UK · 4.8★ · TCAdmin
Own hardware AMD Ryzen + Intel Xeon 🇬🇧 London ECO mods + SLG auth RAM-based pricing Offsite backups <10 min support 4.8★ (1,515 reviews)
💡 Host Havoc’s TCAdmin v2 control panel includes an offsite backup system specifically designed for games with large persistent databases — precisely what ECO needs. Their RAM-based pricing model is also a better fit for ECO than slot-based pricing: ECO’s performance bottleneck is always RAM (for world simulation) rather than player slots, and paying per GB of RAM allocated means you’re paying for what ECO actually needs. Their own-hardware infrastructure handles ECO’s background simulation load without throttling — important when the ecosystem is actively computing dozens of species populations at 3am.

Host Havoc’s ECO offering stands out for the combination of RAM-based pricing and own-hardware performance. Most ECO communities need to scale their RAM allocation as their world grows — more explored terrain, more player-built structures, more economy transactions stored in Game.db — rather than adding player slots. Host Havoc’s per-GB model scales cleanly with this: start at 1GB and add RAM as needed, without migrating to a different plan or provider. The owned hardware means no CPU throttling when multiple players simultaneously trigger large crafting operations.

The sub-10-minute average support response is particularly valuable for ECO server admins, because ECO’s configuration files and SLG authentication system can cause obscure problems. When your server isn’t appearing in the public browser due to an SLG token misconfiguration, or a mod update has broken a custom law rule, getting a knowledgeable human response in under 10 minutes is genuinely useful. At £7.41/mo entry, Host Havoc is also the most affordable London-node option in our top 3 for ECO.

Pros
  • ✓ Own hardware — no throttle on ECO background sim
  • ✓ RAM-based pricing — better fit for ECO’s actual bottleneck
  • ✓ London UK · offsite backups for Game.db protection
  • ✓ 4.8★ from 1,515 reviews · <10 min support
  • ✓ TCAdmin v2 · FTP · full config file access
  • ✓ £7.41/mo — cheapest UK node in our top 3
Cons
  • ✗ 72h refund window (shorter than LOW.MS 5-day)
  • ✗ Less ECO-specific knowledge base content than some hosts
3
GTX Gaming Bronze Pick 🇬🇧 London + Stockholm Best budget UK
DDR5 5.7GHz · SLG auth guide · London + Stockholm · 7-day refund · mod support
from £7.99/mo
£7.99/10 slots · DDR5 5.7GHz · Win Server 2022 · London + Stockholm
DDR5 5.7GHz 🇬🇧 London + Stockholm SLG auth guide published ECO mod support Scheduled restarts 7-day refund 4.7★ (1,386 reviews)
🌱 GTX Gaming has published a specific ECO guide covering SLG Server Authentication setup (required since Update 11 for public server listing). Their knowledge base includes ECO-specific articles on automatic restarts (important for ECO’s memory management), mod installation via the Mods folder, and world backup management. This level of game-specific documentation is one of the differentiators for ECO specifically — the SLG authentication step is where many new ECO server owners get stuck.

GTX Gaming’s DDR5 5.7GHz hardware handles ECO’s multi-threaded simulation well, and their Windows Server 2022 environment is compatible with ECO’s .NET requirements. Their London + Stockholm nodes cover both the core UK community and Scandinavian players, and their 28-location global network means your community can grow internationally without migrating providers. Their control panel exposes ECO’s configuration files directly and supports automated restarts — essential for ECO’s memory management, as the simulation accumulates memory over long sessions.

At £7.99/mo for a 10-slot entry plan with 5GB RAM, GTX Gaming is competitive for smaller ECO communities. Their 7-day refund gives you meaningful time to test world generation, verify SLG authentication, and confirm simulation performance before committing. For UK ECO communities that want a good-value London-node host with solid documentation, GTX Gaming is a strong option.

Pros
  • ✓ DDR5 5.7GHz — good for ECO’s multi-threaded simulation
  • ✓ SLG auth guide published · ECO mod support
  • ✓ London + Stockholm UK · 28 global locations
  • ✓ Automated restarts · 7-day refund · mod folder support
  • ✓ 4.7★ (1,386 reviews) · competitive entry pricing
Cons
  • ✗ Per-slot pricing — less ideal for RAM-intensive ECO configs
  • ✗ Less uptime guarantee clarity vs LOW.MS

All ECO hosting providers compared

All prices GBP ($1=£0.741, €1=£0.865, ). 🇬🇧 = confirmed UK/London node. Sim = simulation performance tier based on hardware. ⚠ = verify directly.

#ProviderGBP/mo🇬🇧 UK?Sim HWTrustpilotNotes
1LOW.MS£9.10✅ London🟢 Excellent4.8★ (193)Ryzen 9 9950X · 10GB guaranteed · 5-day refund · 99.9% SLAVisit →
2Host Havocfrom £7.41✅ London🟢 Excellent4.8★ (1,515)Own HW · RAM-based · offsite backups · <10 minVisit →
3GTX Gamingfrom £7.99✅ London + Stockholm🟢 Excellent4.7★ (1,386)DDR5 5.7GHz · SLG guide · auto-restarts · 7-dayVisit →
4GGServers~£4.45✅ London🟡 Good4.6★ (3,407)Budget UK · London · NVMeVisit →
5Gaming Deluxe~£10✅ London · GBP🟢 Excellent4.5★ (82)UK company · GBP billing · DDR5 5.0GHz+Visit →
6BisectHosting~£8.89–13✅ London🟡 Good4.8★ (25,348)21 locations · live chat · 3-day refundVisit →
7Apex Hosting~£11+✅ London + global🟡 Good4.8★ (8,054)Unlimited slots · beginner-friendly · 7-dayVisit →
8Shockbyte~£7.41+✅ EU nodes🟡 Good3.8★ (10,176)100% uptime SLA · AMD EPYC · 72h refundVisit →
9G-Portal~£8.14/mo equiv.✅ Frankfurt DE🟡 Good4.0★ (2,836)Pay-as-go · $2.75/3 days · FrankfurtVisit →
10Nitrado~£5–12✅ EU nodes🟡 Good3.6★ (7,403)Pay-as-go · flexible EUVisit →
11Survival Servers~£7.41+✅ EU nodes🟡 Good4.7★ (862)Survival specialist · 100–250 players confirmedVisit →
12Indifferent Broccolifrom £5.18⚠ Germany EU🟢 Excellent4.4★ (792)$6.99/mo 4-player · 2-day free trial · Discord supportVisit →
13ScalaCube~£5.93✅ UK + EU🟡 Good4.5★ (4,713)UK nodes · beginner-friendly · free subdomainVisit →
14SparkedHost~£9.63✅ EU + UK🟢 Excellent4.8★ (2,291)Enterprise HW · 99.99% SLA · Apollo panelVisit →
15AleForge£5.93 (8GB)⚠ US only🟢 Excellent4.9★ (139)Cheapest/GB · US only · Ryzen 9 7950X · 7-dayVisit →
16Hostinger£7.03✅ UK VPS🟡 Good4.7★ (66k+)VPS · full root · .NET compatible · manual setupVisit →
174NetPlayers~£4.50✅ EU🟡 Good4.4★ (7,900)Budget EU · long track recordVisit →
18Godlike Host~£7.41✅ EU🟡 Good3.8★ (416)EU nodes · verify ECO support directlyVisit →

DatHost does not offer ECO. 🟢 = modern high-clock CPU ideal for ECO’s multi-threaded simulation. 🟡 = adequate. ⚠ = verify directly. Prices GBP, . SLG authentication token required for public server listing (since Update 11).


ECO server RAM & hardware — world size is the primary bottleneck

Unlike most games where player count drives hardware requirements, ECO’s primary resource bottleneck is world size. A large empty world with one player uses significantly more RAM than a small world with 20 players. Understanding how world size, player count and simulation depth combine is essential for choosing the right plan.

World SizeApprox. AreaMin RAMRecommendedBest For
72×72 (default)0.52 km²3GB4–6GBSmall groups 2–10 players
100×100~1 km²5GB8GBMedium communities 10–20 players
130×130~1.7 km²8GB10–12GBActive communities 20–40 players
150×150+2.25 km²+12GB16GB+Large public servers 40–100+ players

World dimensions must be divisible by 4. Larger worlds take significantly longer to generate on first start. NVMe storage reduces initial generation time. After generation, world size is fixed — plan ahead rather than trying to expand later.

✅ Uptime matters more than speed

ECO’s meteor timer counts down whether or not players are online. Server crashes don’t pause the clock, and if the meteor hits while your server is down, the session ends. Prioritise hosts with 99%+ uptime SLA and automatic crash-recovery restarts. LOW.MS’s 99.9% SLA and GTX Gaming’s scheduled restart support both address this directly.

✅ NVMe for world generation & Game.db

Initial world generation can take 5–30+ minutes on large maps — NVMe storage makes this significantly faster. More importantly, Game.db receives continuous writes from economy transactions, law enforcement logging and player action tracking. NVMe handles concurrent write load without the hitches that SATA SSD produces during busy economic sessions.

⚠ Scheduled restarts are important

ECO’s simulation accumulates memory over long sessions as it tracks growing numbers of ecosystem entities, economic transactions and law actions. Scheduling daily restarts during off-peak hours (typically 4–6am for UK communities) refreshes this memory without affecting gameplay. Any hosting control panel used for ECO should support automated scheduled restarts.

🔴 Ports: UDP 3000 + TCP 3001

ECO uses UDP port 3000 for game connections and TCP port 3001 for the web interface (used for law voting, server browser and admin tools). Both must be open. TCP 3001 also hosts ECO’s built-in server status web page, accessible at http://serverip:3001. Managed hosts configure these automatically.

Important: Game.db backup strategy

ECO stores all persistent world data in two files in the /Storage/ directory: Game.db (SQLite database — economy records, law history, player skills, building data) and Game.eco (world terrain and ecosystem state). Both grow continuously and represent the entire history of your civilisation. A database corruption without a backup means losing everything — weeks of collaborative work, economy records, government history. Any ECO host you choose must provide reliable, regular backups of the full Storage folder. Verify this before ordering.


ECO server configuration — key files explained

ECO uses a set of .eco format configuration files (JSON-like) stored in the /Configs/ folder. The most important for new server owners are Network.eco, WorldGenerator.eco, and Difficulty.eco. All settings can also be accessed in-game via the /serverui admin command, which provides a graphical interface for most options.

Network.eco — public visibility & ports
“GameServerName”: “My UK ECO Server”,
“Description”: “UK community | 30-day meteor”,
“GameServerPort”: 3000,
“WebServerPort”: 3001,
“PublicServer”: true, // appears in browser
“Password”: “” // blank = public

Set PublicServer to true for the server browser. The WebServerPort (3001) hosts the server’s web UI — accessible at http://serverip:3001 for law voting and admin tools.

WorldGenerator.eco — world size & terrain
“Width”: 100, // must be ÷ 4
“Height”: 100, // must be ÷ 4
“Seed”: 12345, // share to regenerate
“RiverCount”: 5,
“MountainCount”: 3

⚠ World size changes require a full server wipe and world regeneration. Set this before your community starts — you cannot expand later without wiping.

Difficulty.eco — meteor timer & game balance
“MeteorImpactTime”: 2592000, // 30 days (seconds)
“SkillGainMultiplier”: 1.0,
“CraftingSpeedMultiplier”: 1.0,
“PlayerXPMultiplier”: 1.0

MeteorImpactTime in seconds. 2,592,000 = 30 days. Many communities set 60–90 days for a more relaxed experience. Set to 0 for a sandbox with no meteor.

SLG Server Authentication — required since Update 11

Since ECO Update 11, all servers that want to appear in the public server browser must have an SLG (Strange Loop Games) Server Authentication token. This is separate from Steam authentication and requires a Strange Loop Games account.

How to set up SLG Server Authentication
1. Create SLG account

Go to play.eco and create a Strange Loop Games account, or log in if you already have one from purchasing ECO through the SLG website.

2. Generate server token

In your SLG account, generate a server authentication token. This is distinct from a GSLT — it’s issued by Strange Loop Games directly for ECO’s own server browser.

3. Set in Network.eco

Add the token to your Network.eco configuration file. Your managed host’s panel should provide a field for this. Restart the server after adding the token.

Without SLG authentication, your server will not appear in ECO’s in-game server browser — even if it’s technically running and players can connect via direct IP. Most managed hosts include SLG auth setup in their ECO documentation. GTX Gaming has a dedicated guide for this step.

ECO’s unique server systems — what runs on your server 24/7

ECO is one of a very small number of games where the server is genuinely doing meaningful work even with zero players connected. Understanding what’s running helps you make better decisions about hardware, backups and world configuration.

🌿 Ecosystem simulation

Dozens of plant and animal species, each with population dynamics, habitat requirements, food chains and response to pollution. Trees grow, respawn and propagate. Animals breed, migrate and die. Fish populations respond to water quality. Soil degradation from over-farming accumulates. This runs continuously — the world is genuinely alive whether players are logged in or not.

⚖️ Government & law system

Players write actual laws — restricting how many trees can be felled per day, taxing pollution, requiring reforestation, banning certain activities in protected areas. Every player action is checked against active laws in real time. Violations can trigger fines, restrictions or automated responses. Elections run on a schedule. The law data is stored in Game.db and grows with your community’s legislative history.

💰 Economy system

Player-created currencies, stores, labor contracts and crafting machines that charge usage fees. The economy is fully player-driven — there’s no NPC shop. Prices are set by supply and demand. Players specialize in professions and trade goods they can’t produce themselves. All transactions are recorded in Game.db, creating a persistent economic history that informs government data dashboards.

☄️ The meteor countdown

The central tension: a meteor will strike in 30 days (by default, configurable). To stop it, the civilisation must research laser technology and construct a meteor defence system — requiring advanced materials that can only be produced through industrial-level crafting chains, which produces pollution that can destroy the ecosystem before the meteor arrives. The countdown runs in real server time regardless of player activity.

📊 Data dashboards

ECO generates real-time graphs of ecosystem health, species populations, pollution levels, economic activity, income inequality, government approval ratings, and more. Players use this data as evidence to propose laws. The dashboards update from the ongoing simulation — this is both what makes ECO educationally remarkable and what makes it continuously CPU-active on the server side.

🏗 Specialization system

Players have limited skill points and cannot master every profession. A community needs farmers, hunters, miners, engineers, researchers, builders, politicians and economists — each contributing their specialty. This forces interdependence and trade. No single player can be self-sufficient past the early game. For server owners, this means ECO needs enough players to have a functional specialisation diversity — typically 8–15 minimum for a rewarding experience.


ECO mods — the SLG mod repository & server installation

ECO uses its own modding framework rather than Steam Workshop. Mods are hosted on the Strange Loop Games mod repository and installed by placing files in the server’s /Mods/ folder. When mods are installed on a server, players automatically download them when connecting — similar to how Workshop mods work in other games.

🌱 ECO HUD+ is the most popular community mod — adds a real-time overlay showing pollution levels, ecosystem health and economic data directly on screen. Server-side with auto-download for connecting players. EcoWildlife expands flora and fauna variety. Most popular server mods are lightweight and add information/quality-of-life features rather than gameplay changes.
ECO HUD+

Adds a real-time information overlay showing ecosystem metrics, pollution levels and economic data. Very popular on community servers as it makes the simulation’s data more accessible without opening menus. Lightweight with minimal performance impact.

EcoWildlife

Expands the number of plant and animal species in the ecosystem simulation. Adds more biodiversity to the world, making ecosystem management more interesting and the environmental stakes feel more real. More species = marginally more simulation load.

Custom law mods

Community-made mods that add new law options, taxes and government mechanics beyond the base game. Popular on servers that want more nuanced environmental policy tools. More government options mean more data tracked in Game.db — budget a little extra RAM for heavy law-focused servers.

Installing mods on managed hosts

Download mod files from the SLG mod repository (mods.play.eco). Upload via FTP or your host’s file manager to the /Mods/ directory. Restart the server. Players receive the mods automatically on connection. Some managed hosts provide a mod installer in their panel — GTX Gaming and LOW.MS both confirm mod support via the Mods folder.


Best UK ECO host for your community type

⭐ Best UK overall

Ryzen 9 9950X · DDR5 · London UK · guaranteed 10GB RAM · 99.9% uptime SLA · cloud backups · 5-day refund · from £9.10/mo. Best hardware + best reliability for the 24/7 simulation ECO requires.

💰 Best value / RAM scaling

RAM-based pricing · London UK · own hardware · from £7.41/mo. RAM-based pricing is the natural fit for ECO where world size drives requirements. Start small and add RAM as your world and community grows.

📖 Best documented UK

SLG auth guide published · London + Stockholm · auto-restarts · from £7.99/mo. Best for new ECO server owners who need step-by-step documentation for SLG authentication and mod installation.

🎓 Educational / school use

ECO is used as an educational tool for ecology, economics and civics. Schools using ECO for lessons need reliable uptime (sessions can’t be mid-lesson) and easy reset between class groups. Both offer reliable UK nodes and backup/restore tools.

🌍 Large public community

100+ players with a large world (130×130+) needs the guaranteed 10GB RAM allocation and high-clock CPU that LOW.MS provides. Cloud backups for Game.db are critical at this scale — a corruption means losing a massive active economy.

🇬🇧 GBP billing UK company

UK-based company · London · GBP billing · DDR5 5.0GHz+ · ~£10/mo. For UK communities or schools wanting GBP invoicing for VAT purposes and a British company to deal with for contracts.

⏱ Try before committing

$6.99/mo entry · 2-day free trial (no payment info needed) · Germany EU. The 2-day free trial lets you test world generation, SLG auth and simulation performance before spending anything. Note: Germany EU adds latency for UK players.

💸 Budget small group

~£4.45/mo · London UK · NVMe. For a small friend group of 4–8 on a default 72×72 world, GGServers provides a London node at the lowest confirmed price. Suitable for first ECO playthroughs.


ECO game server hosting — frequently asked questions

ECO’s server runs a fully simulated ecosystem continuously — 24 hours a day, every day, regardless of whether any players are connected. The ecosystem (thousands of plants and animals with realistic population dynamics), the economy (player currencies, stores, transactions), and the government (player-written laws checked against every player action) all run server-side at all times. This makes uptime more critical for ECO than almost any other game: server crashes don’t pause the 30-day meteor countdown, and ecological damage accumulates in the background whether players are logged in or not.
World size is the primary RAM driver for ECO, not player count. The default 72×72 world uses approximately 3–4GB RAM. A 100×100 world needs 6–8GB. A 130×130 world for a medium community of 20–40 players needs 10–12GB. Large public servers with 150×150+ worlds and 40–100+ players should plan for 16GB or more. The Game.db database also grows over time as economy, law and player data accumulates. Plan your RAM based on the world size you want to run, not just how many players you expect.
Since ECO Update 11, all servers that want to appear in the in-game public server browser must have an SLG (Strange Loop Games) Server Authentication token. This is a token generated from your Strange Loop Games account at play.eco and added to your server’s Network.eco configuration file. Without it, your server will not appear in the server list — players can still connect via direct IP, but random players browsing public servers won’t find you. This is a common stumbling block for new ECO server owners; GTX Gaming has a specific knowledge base article covering the process step by step.
ECO uses UDP port 3000 for game connections and TCP port 3001 for the web interface. The web interface hosts ECO’s server status page, law voting system and admin dashboard — accessible from any browser at http://serverip:3001. Both ports must be open for full functionality. Managed hosts configure these automatically. If you’re running the ECO client and server on the same machine (not recommended for production), you’ll need to use different ports — typically 4000 and 4001 — to avoid conflicts.
ECO’s persistent world data is stored in the /Storage/ folder, primarily in two files: Game.db (SQLite database containing all economy records, law history, player skills, building data and government information) and Game.eco (world terrain and ecosystem state). Both grow continuously and represent your entire civilisation’s history. To back up: stop the server, copy the entire Storage folder to a safe location, restart. ECO also creates automatic backups in /Storage/Backups/. For managed hosting, ensure your provider backs up the full Storage folder — not just the Configs folder. LOW.MS and Host Havoc both provide cloud backup systems that cover the Storage folder.
Yes. The meteor countdown duration is set in the Difficulty.eco configuration file via the MeteorImpactTime setting, which is in seconds. The default 2,592,000 seconds equals 30 days. Common alternatives: 60 days (5,184,000 seconds) for a more relaxed community experience, 90 days (7,776,000) for casual groups, or 0 to disable the meteor entirely for a pure sandbox mode. The timer can also be accessed and modified via the in-game /serverui admin command under the Disaster section. If your community hasn’t made sufficient progress when the deadline approaches, you can extend the timer as admin.
ECO’s specialization system means no single player can master all professions — cooperation is built into the game design. The game is playable solo with skill point multipliers adjusted upward, but the intended experience requires enough players to have diverse specializations: farmers, hunters, miners, engineers, researchers, builders, and politicians or economists for the government system. Most guides suggest 8–15 players as a satisfying minimum for the full ECO experience with meaningful interdependence. Survival Servers notes that 10 is the minimum for the intended cooperative experience. Larger servers (20–50+ players) create richer economies and more complex political dynamics.
Yes, ECO remains in Early Access as of 2026, having launched in Early Access on Steam in February 2018. It has 78%+ positive reviews from over 10,000 reviewers at this stage of development. Strange Loop Games has committed to continued development and has published a roadmap for upcoming updates. ECO 12 is in development as of early 2026. The Early Access status means the game continues to receive significant updates that can affect server configuration — check the official ECO wiki and Strange Loop Games Discord for server compatibility notes after major updates. The dedicated server software is distributed via Steam (App ID 382310) and is updated alongside the game.

🇬🇧 Our top UK pick for ECO

LOW.MS — Best ECO Game Server Hosting UK

Ryzen 9 9950X · DDR5 · London UK · Guaranteed 10GB RAM · 99.9% uptime SLA · Automatic cloud backups · NVMe SSD · ECO mod support · 5-day refund · from £9.10/mo

Affiliate disclosure: we earn a commission if you purchase via our links at no extra cost to you. Prices in GBP at $1=£0.741 (). Verify directly with each provider before purchasing.

About the author
Linus — author at Game Server Hosting
Linus GSH Founder

SEO & Digital Marketer · Avid survival gamer · Sweden/UK

I'm an avid gamer from Sweden with a lot of time spent in England in the last 5 years who loves survival games — ARK, Palworld, Valheim, Sons of the Forest, V Rising and plenty of WoW and Dota 2 on the side. I created this site to help other gamers find the best server hosting without wasting money on laggy providers.

By day I work in SEO and Google Ads, helping businesses rank and convert. I've been hosting game servers since the Minecraft + Hamachi LAN days and have learned the hard way what separates a good host from a bad one. Every ranking on this site is based on real testing and price-to-performance — no paid placements.