A well-known Survival Evolved quirk: GameUserSettings.ini can reset or revert if edited while the server process is still active, since the running server periodically writes its own in-memory config back to disk. Always stop the server fully, make your changes, then start it again โ editing on a live server is the single most common cause of “my settings keep getting undone.”
A minimal working config
ServerPassword=
ServerAdminPassword=adminpass123
MaxPlayers=20
XPMultiplier=2.0
TamingSpeedMultiplier=3.0
HarvestAmountMultiplier=2.0
ActiveMods=731604991,843072750
Unlike Ascended, MaxPlayers here works exactly as written โ no separate launch parameter needed for player count in Evolved.
Rates and multipliers
Controls how fast players level up. Most PvE community servers run somewhere between 2x and 5x to keep progression feeling rewarding without trivialising it entirely.
Reduces how long taming takes. Higher values matter more on unofficial servers with limited player time than on 24/7 official-rate servers.
Scales resource gathering per hit. A common pairing with a higher XP rate, since resource grinding is one of the most time-consuming parts of the base game.
Unlike Ascended, this setting works reliably in Evolved when set directly in the INI file โ no launch-parameter-only quirk to work around here.