How to Join a Path of Titans Community Server
There are two ways onto a Path of Titans community server: search for it by name in the Community Servers browser, or connect straight to its IP and port. Here is how to use both on PC, console and mobile, and how to tell from the symptom why a server is missing, will not connect or turns you away.
Use the exact name shown in the browser, remember underscores in the config appear as spaces in game, refresh the list, check pages, and make sure a favourites-only filter is not hiding it.
If the browser is unreliable, use Direct Connect with the game port. If direct connect works, the server is up and the problem is usually listing, not the server itself.
Password, whitelist, free-to-play restrictions, reserved slots, bans and rules can all block a player after the server is found and reachable.
Ask the owner for the exact public name and the IP:port. Those two details separate “cannot find it” from “cannot connect” in a minute.
Two ways in, three checks in order
Path of Titans community servers have two join routes:
- Community Servers browser: search the public server name and join from the list.
- Direct Connect: enter the server’s
IP:game portdirectly.
Every join problem then falls into three checks, in this order:
- Find it — does it appear in the browser when it should?
- Connect to it — can the game actually reach the server?
- Be admitted — once reached, does the server allow this account in?
This order stops people changing whitelist settings when the server simply has not finished registering yet, or blaming mods when the real issue is just a wrong password. The browser route depends on Alderon’s listing service as well as the server itself. Direct connect skips the listing step, which is why it is the cleanest diagnostic.
exact public name, then Refresh
or skip the list: Direct Connect to
IP:portlive branch on both sides
game port open, mods supported on your device
your account on the whitelist, if it is on
a normal slot free, not banned, rules accepted
- Match what you see to the check that failed:
- Not in the list: check 1. Name, Refresh, a fresh restart, then try Direct Connect.
- Listed, but the join times out or splits your group: check 2. Update, branch, ports, mods.
- Connects, then gets turned away: check 3. Password, whitelist, slots.
What the owner should send players before anyone tries to join
Owners can prevent most “it does not work for me” messages by sending one complete block of join details. The useful information is small and specific.
| Item | Where the owner finds it | Why players need it |
|---|---|---|
| Exact server name as shown in the browser | Server Name in the panel, or ServerName= under [/Script/PathOfTitans.IGameSession] in Game.ini |
Browser search is easiest when players know the exact public name. This also avoids confusion where underscores in the config display as spaces in game. |
IP:game port for Direct Connect |
The panel’s connection info, using the game port players join on | Direct connect is the quickest way to prove whether the server is up but not listing, or genuinely unreachable. |
| Password, if set | ServerPassword= in Game.ini or the panel field that writes it |
Players are prompted only after clicking join, so if the password is wrong they appear to “bounce” off the server. |
| Discord invite | The community’s permanent invite; if ServerDiscord= is set, the game can also show a Discord button on login |
Useful for rules, whitelist requests, ban appeals and map/mod announcements. |
| Reminder to update to the latest live game version | Owner announcement, Discord message or MOTD | After updates, version mismatch is a common reason some friends join and others cannot. |
| Whether the map mod works on mobile | From the server’s mod list and the owner’s chosen map setup | Some map mods are too heavy for phones, so mobile players can be refused even when PC and console players get in. |
Do not send the RCON password, query port, stats port or the hosting auth token. Players never need those to join.
Step 1: find the server in the Community Servers browser
- Open Multiplayer.
- Open Community Servers.
- Type the server’s exact public name into the Server Name search field.
- Press Refresh.
- Check the pages in the browser and make sure a favourites-only filter is not hiding it.
- Select the server. If you want to confirm the community or map first, open Details to see its mod list.
- Click Join or confirm. If the server uses a password, the game prompts for it at this point.
The exact name matters because the browser searches the public name the server advertises. Owners often set that through ServerName=, and Path of Titans displays underscores as spaces. So ServerName=My_Herd_Server appears to players as My Herd Server. Search for what players see, not the literal underscore version from the file.
If the server was just started or restarted, waiting is normal. The server has to finish loading and register with Alderon before it shows up in anyone’s list, and that usually takes 2-5 minutes. A server running a map mod needs much longer: Alderon’s own advice is to wait 10-15 minutes after a restart before the first join, because the map package has to download and load first. Restarting again during that window only starts the wait over, so if you are planning an event night, restart well before people arrive. For the broader owner-side context on boot time, ports and capacity, see this guide to Path of Titans server requirements and ports.
If the server still does not show, do not jump straight to whitelist or password changes. A missing browser entry is a find problem first, not an admission problem.
Step 2: use Direct Connect by IP and port
If the browser search is not giving a clear answer, switch to Direct Connect. This is the fastest way to separate a listing issue from a real connection issue.
- Open Multiplayer > Community Servers.
- Open Direct Connect.
- Paste the server address in
IP:portformat, for example203.0.113.10:7777. - Click Connect.
- If the server runs mods, accept the download prompt so the required mods can install automatically.
Use the game port, not the RCON or query port. On self-hosted servers the default game port is 7777, but on rented servers the panel may assign a different game port, especially on shared IPs. The owner should send the exact one from the connection info.
Why this test is so useful: the community browser depends on the server being listed correctly, while direct connect only tests whether your game can reach the server itself. If direct connect works, the server is up, reachable and accepting the initial handshake. That means the next fix is usually browser listing, search, or the broadcast address the server is advertising. If direct connect fails for everyone, the problem is more likely on the server, firewall or network path.
Step 3: connected but refused or kicked
Once the server is found and reachable, the remaining problems are admission rules. This is where owners should make short, targeted changes instead of rebooting at random.
Password
A password-protected server will prompt after you click join. If the password is wrong, you are refused even though the server itself is fine. It is quick to set up, but it is weak protection for a private group, because passwords get passed around.
Whitelist
A whitelist is stricter because it matches specific players by Alderon Games ID, such as 123-456-789. That is why a whitelist beats a password for a private herd: a shared password can spread, but an AGID entry cannot be reused by another account. The trade-off is admin work, because the owner must keep the list current.
Owners enable it with bEnforceWhitelist=true, and the IDs live in PathOfTitans/Saved/whitelist.txt, one AGID per line. If the file is missing or empty, the whitelist is effectively off even if the setting is true. Roles from Commands.ini bypass it, so when you remove someone from the list, take away their role too. Editing the file needs a stop and restart, so the easier way is in game: an admin types /Whitelist <Username/AGID> in chat to add a player, or /DelWhitelist <Username/AGID> to remove one. If you do edit whitelist.txt by hand, /ReloadWhitelist makes the server read it again. Players do not need to look up their AGID: their username works with the command.
Free-to-play setting
If bServerPaidUsersOnly=true, free-to-play accounts are refused. The default is false, so this only bites when an owner has switched it on. If one friend on a free-to-play account is turned away while everyone else gets in, this is the setting to check.
Full server and reserved slots
MaxPlayers defines the normal player cap. ReservedSlots then allows selected roles, such as admins or moderators with the right flag in Commands.ini, to join beyond that cap. For example:
[/Script/PathOfTitans.IGameSession] ServerPassword=HerdOnly bEnforceWhitelist=true MaxPlayers=100 ReservedSlots=20 bServerPaidUsersOnly=false
In that setup, ordinary players stop at 100, while privileged roles can still fill the extra 20. That is why a server can look as if it has room yet still tell a normal player it is full. The fix is not on the player’s side; the owner either frees a normal slot, changes role permissions, or adjusts the slot settings. For the full list of related options, use this Path of Titans server settings guide.
Bans and rules
If a player is banned, the server shows the ban reason from bans.txt when they try to join. If Saved/Rules.txt exists, first-time joiners must accept the rules popup or they are disconnected. These are easy to confuse with a broken server because both happen after the connection succeeds.
| Server state | Regular player | Whitelisted player | Admin role with ReservedSlot |
|---|---|---|---|
| Slots free, no password or whitelist | Yes | Yes | Yes |
| Password set, player knows it | Yes | Yes | Yes |
| Whitelist on (at least one AGID in whitelist.txt) | No | Yes | Yes |
| MaxPlayers reached, reserved slots free | No | No | Yes |
| Player is banned | No | No | No |
Cross-platform joining: PC, console and mobile
Path of Titans community servers support crossplay, so PC, console and mobile players all use the same Community Servers browser and the same Direct Connect route. Everyone logs in with an Alderon Games account, and whitelists identify accounts by AGID rather than by platform.
The main cross-platform catch is mods. Creature and skin mods are usually fine across platforms, but not all mods support all devices, and some map mods are too graphically intensive for phones. If a mobile player is refused while PC and console players join normally, ask the owner which map mod the server runs or check the server’s Details page for the mod list.
When the server shows but will not connect
This is the awkward middle case: the browser entry exists, so the server looks alive, but the join stalls, times out or fails for part of the group. In practice, this is usually a version, branch, firewall, broadcast IP, mod or token problem.
Version mismatch after updates
If some players can join and others cannot, start with the game version. After an update, a server that has not fully updated can still match players on the old build while rejecting players on the new one, or the other way round if a player has not updated their game. That is why version mismatch often hits only part of a friend group instead of everyone. The owner fix is simple: update or restart the server so it re-checks game files and mod updates on boot, then have players confirm they are on the latest live patch.
Live branch vs test branch
A server on the public test branch is not joinable from the normal live game, and live servers are not joinable from the test build. If the server is using -BranchKey=production, it is on live. If it is using the public test branch, every player must be on that same branch.
Timeouts from the list but direct connect works
This points to the address the server is advertising through the list, not to the server’s actual health. If the list join times out but direct connect succeeds, owners should set -ServerListIP=<public IP>. That tells the browser which public address to hand to clients, which matters when there is NAT, a relay, a firewall layer or DDoS protection in front of the server. It does not change the server itself; it only fixes the address players are sent to.
Firewall and ports
A server can register in the list yet still reject joins if the game traffic is blocked. Listing and joining are not the same network path. Self-hosting owners should check the game port and firewall rules first; players only ever use the game port.
| Port | Use | Who actually needs it |
|---|---|---|
7777/UDP |
Game traffic | Players and server. This is the port used for Direct Connect. |
| 7778 | Reserved port | Server-side only. |
| 7779 | RCON | Admins/tools only. Players never use it. |
| 7780 | Stats | Server-side only. |
| 7781 | Source Query when enabled | Optional query tools only. |
Broken mods after a main game update
Mods auto-download for players, but they still need to be compatible with the current game build. After a main update, a required mod can break until its author updates it. The symptom is often a server that used to accept joins but now fails after downloading or validating mods. The owner fix is to restart so the server checks mod updates, then disable or replace the broken mod if needed.
Auth token regenerated elsewhere
Every server needs an Alderon hosting token. If a new token is generated on the same account, older tokens on that account are revoked. That can make one server stop authenticating and listing while another keeps working with the new token. If a server suddenly vanishes or refuses connections after token changes, the owner should paste the current valid token and restart.
Self-hosting note
Alderon’s own advice is that dedicated or cloud hosting is more practical than home hosting for security, reliability and scaling, and some residential ISPs do not want hosted game servers on home lines. That does not change how players join, but it does explain why home-hosted servers more often have port and firewall trouble.
A host panel that clearly shows the public server name and game IP:port, handles the Alderon token cleanly and gives you a proper Game.ini editor removes most of the friction around listing, direct connect and admission rules.
Symptom guide: what to check first
Work down the flow until you hit the first no, then find the exact symptom in the table below it.
| Symptom | Which check | Likely cause | First fix |
|---|---|---|---|
| Server was restarted and is not in the list yet | Find | Still loading and registering | Wait a few minutes, then Refresh. If it runs a map mod, allow a longer first-boot window. |
| Search returns nothing | Find | Wrong public name, or underscores were copied from the config instead of the displayed name | Ask the owner for the exact browser name and search the spaced version players actually see. |
| A friend sees the server but you do not | Find | Different browser page or favourites-only filter | Clear the favourites filter, check pages, then Refresh. |
| Server shows in the list, but Direct Connect works while browser join times out | Connect | Wrong public address being advertised to the server list | Owner sets -ServerListIP to the correct public IP. |
| Direct Connect fails for everyone | Connect | Firewall or game port problem, or the server is actually down | Owner checks the game port path first, then server status. |
| Some players can join after an update, others cannot | Connect | Version mismatch between server and clients | Update the game on the affected players and restart or update the server. |
| No one on the normal game build can join | Connect | Server is on the public test branch, or players are | Put both server and players on the same branch. |
| Mobile player is refused, but PC and console friends join | Connect | Map mod not supported on mobile or too demanding for phones | Ask the owner which map mod is running and use a mobile-compatible map if needed. |
| Joins worked until a game update, now they fail on a modded server | Connect | One required mod is broken on the new build | Owner restarts to check mod updates, then disables the broken mod if it still fails. |
| Password prompt appears, but you still cannot enter | Admit | Wrong password | Ask the owner for the current password and try again. |
| Whitelisted player is still refused | Admit | Wrong or missing AGID in whitelist.txt |
Owner adds the correct AGID and reloads the whitelist. |
| Server says full even though it seems to have spare space | Admit | Normal slots are full; remaining places are reserved slots | Wait for a normal slot, or have the owner review slot and role settings. |
| Player is disconnected right after the rules popup on their first join | Admit | Rules popup was not accepted | Reconnect and accept the rules prompt. |
| Join is refused with a message explaining why | Admit | Ban reason from bans.txt |
Read the reason and contact the server staff through their Discord if needed. |
| Only one friend is refused while others join fine | Admit | bServerPaidUsersOnly=true and that player is on a free-to-play account |
Owner disables the paid-users-only rule, or that player uses an eligible account. |
Path of Titans community server FAQ
Can you direct connect to a Path of Titans server by IP?
Yes. Open Multiplayer > Community Servers > Direct Connect and enter the server’s IP:game port, such as 203.0.113.10:7777. Players only need the game port, not RCON or query ports.
Why can’t I find a Path of Titans community server in the list?
The usual reasons are a wrong public name, the server still registering after a restart, the browser page or favourites filter hiding it, or a listing issue despite the server being up. Search the exact displayed name, press Refresh, check pages, then try Direct Connect to separate listing trouble from a real outage.
Can mobile and console players join a Path of Titans community server?
Yes. Community servers support crossplay across PC, console and mobile, and all platforms use the same browser and Direct Connect route. The main exception is mod support: some map mods do not work well on phones, so mobile players may be blocked by the server’s chosen map.
How do I join a password-protected or whitelisted Path of Titans server?
For a passworded server, click join and enter the password when prompted. For a whitelisted server, the owner must add your Alderon Games ID to whitelist.txt or use the whitelist command, because a password alone is not enough when whitelist enforcement is on.
Why can some players join my Path of Titans server but not others?
Start with version mismatch after updates, because that is the most common split where one group gets in and another does not. After that, check branch mismatch, mobile-incompatible map mods, paid-users-only access, missing whitelist entries and reserved slots blocking ordinary players while staff roles still enter.
More Path of Titans server guides
Compare hosts, size your server and fine-tune who can join.
Game updates, mods and host panels change over time. If a menu name or panel field differs slightly, follow your host’s current panel wording first and use the checks above as the logic behind it.
