UPDATED 2026 ยท WORLDCONFIGURATION

How to Configure Vintage Story Map Size

The default world is over a million blocks across in each direction โ€” far more than any group actually needs. Here’s how to size it down, and why that’s usually a good idea.

โš  Read this before you touch anything

World width, length and seed can only be set before a world is generated. Changing them on an existing world doesn’t resize it โ€” it only moves the border, leaving the actual terrain untouched. If you want a genuinely different size, you need to generate a fresh world, which means your current one is gone unless you back it up first.

Also: never edit serverconfig.json while the server is running. Vintage Story writes its current config back to disk on shutdown, which silently overwrites any changes you made while it was live. Always stop the server first.


Setting a new map size

1
Back up your current world
If you want to keep what you’ve already built, back up the data/Saves folder now โ€” regenerating a world with a new size deletes it. If you’re bringing this world elsewhere instead of resizing it, see our guide to uploading an existing world to a server instead โ€” you don’t need to resize anything for that.
2
Stop the server
Required, per the warning above โ€” editing the config file while the server is still running gets your changes silently discarded.
3
Edit worldWidth and worldLength in serverconfig.json
Find the WorldConfiguration section and set both values in blocks:
“WorldConfiguration”: {
  “worldWidth”: “100000”,
  “worldLength”: “100000”,
  “Seed”: “”
}
Some host control panels expose this through a UI field instead of the raw JSON, sometimes labelled MapSizeX / MapSizeZ rather than worldWidth/worldLength โ€” same setting, different naming depending on the panel. Leave Seed blank for a random world, or set your own to generate a specific one.
4
Delete the Saves folder and start the server
With your backup safely stored elsewhere, delete data/Saves and start the server โ€” it generates a fresh world using your new size on first boot.
One more option: if the server hasn’t generated a world yet at all, you can also set these values live using the /worldconfig worldWidth [number] command during the “world create” stage, rather than editing the file directly.

Smaller than the default, almost always

The default 1,024,000 ร— 1,024,000 blocks is enormous โ€” designed to never realistically be fully explored. For a normal group, a smaller world isn’t a compromise, it’s usually the better choice: less total terrain for the server to ever need to generate or hold in memory, and it stops players wandering off into effectively infinite empty space. This connects directly to the chunk-loading behaviour covered in our server settings guide โ€” a smaller world and a sensible MaxChunkRadius work together, not separately.

Group size Suggested world size Why
2โ€“4 players25,000 ร— 25,000Plenty of room without empty overhead
5โ€“10 players50,000 ร— 50,000Space to spread bases out comfortably
Larger community100,000 ร— 100,000Still a small fraction of the default, but genuinely vast in practice
Default (not recommended)1,024,000 ร— 1,024,000Far more than almost any server will use

Vintage Story map size โ€” common questions

No. World width and length only apply during initial generation โ€” changing them afterward just moves the world border, without regenerating the terrain to match. A genuinely different size requires a fresh world, so back up first if you want to keep the current one.
Indirectly, yes โ€” it keeps players closer together and prevents the server from ever needing to generate or track terrain across a genuinely unreasonable area. It’s not a substitute for the settings in our server settings guide, but it complements them.
You almost certainly edited it while the server was still running. Vintage Story writes its live config back to the file when it shuts down, overwriting whatever you changed in the meantime. Stop the server first, make your edits, then start it again.
Yes, it’s the same underlying setting under a different label โ€” some hosting control panels rename the raw config fields for clarity in their own UI. MapSizeX and MapSizeZ correspond to worldWidth and worldLength.
No โ€” an existing world keeps whatever size it was generated with. This guide is only relevant if you’re generating a brand new world. See our guide to uploading an existing world if you’re bringing one across instead.

About the author
Linus โ€” author at Game Server Hosting
Linus GSH Founder

SEO & Digital Marketer ยท Avid survival gamer ยท Sweden/UK

I'm an avid gamer from Sweden with a lot of time spent in England in the last 5 years who loves survival games โ€” ARK, Palworld, Valheim, Sons of the Forest, V Rising and plenty of WoW and Dota 2 on the side. I created this site to help other gamers find the best server hosting without wasting money on laggy providers.

By day I work in SEO and Google Ads, helping businesses rank and convert. I've been hosting game servers since the Minecraft + Hamachi LAN days and have learned the hard way what separates a good host from a bad one. Every ranking on this site is based on real testing and price-to-performance โ€” no paid placements.

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